Attributes¶
Each hero is a balance of Power, Precision and Possibility. They are strong in one, and weak in another. This is all in comparison to their other attributes.
Assign a d12, a d10 and a d8. One die to each attribute. Your dominant attribute will have a profound effect on the narration of your Hero.
Power¶
Power governs the application of solid unyielding force. Big swords, Fireballs, Force Fields, the BFG-9000, Tough as Nails and Iron Will are all examples of Boons usually associated with the power attribute.
Not all power is physical, a preacher’s charisma or a politician’s control over the state bureaucracy can be just as much unyielding power as any set of power armor.
Power is by far the most important attribute.
Precision¶
Precision governs application of finesse and accuracy. Sniper Scope, Unerring Aim, Move Like Water, Pressure Points and Rapier are all examples of Boons often associated with precision.
Precision is about applying small amounts of power very effectively. An orbital death laser is less effective than a rubber chicken, if you can’t make it hit your target.
Precision is by far the most important attribute.
Possibility¶
Possibility governs creating, spotting and exploiting opportunities. Feint, Trip, Google Research, Sense Weakness and Mirror Scrying are examples of possibility related Boons.
Possibility is about spotting the opportunity to precisely apply power. Without being able to see the opportunity, the Sniper Rifle collects dust on the shelf, and the villains run roughshod over the good people of the world.
Possibility is by far the most important attribute.