Tools

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Tools are the various systems that aren’t as fundamental as conflict and resolution, but the game will play very different without them. These systems tend to add more mechanical touchpoints, and without them the game will probably feel more narrative.

The rest of the text assumes they are in play, some of them such as currency are heavily used, but if your group doesn’t feel the need to limit how often facts and quests are created or Edges used, then it’s a system that can be dropped.