# Attributes Each hero is a balance of **Power**, **Precision** and **Possibility**. They are strong in one, and weak in another. This is all in comparison to their other attributes. **Assign a d12, a d10 and a d8. One die to each attribute.** Your dominant attribute will have a profound effect on the narration of your Hero. ```{image} ../_static/power.jpg :width: 33% :align: right ``` ## Power **Power** governs the application of solid unyielding force. *Big swords*, *Fireballs*, *Force Fields*, the *BFG-9000*, *Tough as Nails* and *Iron Will* are all examples of Boons usually associated with the power attribute. Not all power is physical, a preacher's charisma or a politician's control over the state bureaucracy can be just as much unyielding power as any set of power armor. Power is by far the most important attribute. ## Precision **Precision** governs application of finesse and accuracy. *Sniper Scope*, *Unerring Aim*, *Move Like Water*, *Pressure Points* and *Rapier* are all examples of Boons often associated with precision. Precision is about applying small amounts of power very effectively. An orbital death laser is less effective than a rubber chicken, if you can't make it hit your target. Precision is by far the most important attribute. ## Possibility **Possibility** governs creating, spotting and exploiting opportunities. *Feint*, *Trip*, *Google Research*, *Sense Weakness* and *Mirror Scrying* are examples of possibility related Boons. Possibility is about spotting the opportunity to precisely apply power. Without being able to see the opportunity, the *Sniper Rifle* collects dust on the shelf, and the villains run roughshod over the good people of the world. Possibility is by far the most important attribute.