Crew

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With the world created, at least to some degree, the players may want to take a moment before they create their Heroes to decide if the Heroes they’re about to create already know each other.

During a new campaign the Heroes will fall into one of the below categories:

  • Established Crew with deep history of shared experience, and probably trust.

  • A loosely associated conglomerate of people.
    There is no particular trust or history, but they all travel in the same circles and know each other by reputation, if not more.

  • Complete strangers who for some reason all find themselves in the same tavern.

  • Complete strangers who may or may not travel in the same parts of the campaign world.

All the choices require the group to work together if they want to be considered a group. They don’t have to end up a group who hang out in each other’s scenes, they could be having their own adventures in a shared world, but that isn’t what most groups want.

The earlier choices front-loads that work during Hero creation, while the latter categories defers that work until the play begins. All choices are fine, but it might be a good idea for the group to make that choice.