Play

../_images/dragon.jpg

With a world and a bunch of Heroes, at some point players are going to disagree about what happens in the imaginary world. That’s why the Demiurges invented dice.

Exploration & Action

The default mode of play is exploration and action, which describes the state where Heroes are exploring the world and taking simple actions that are either well within their capabilities, or which have only one interesting outcome.

There don’t need to be any heavy rules for ths, simply some people telling a story together where narrative authority is passed around by mutual consent and no one has to ask who’s holding the talking shell.

In traditional RPGs this relies heavily on the GM to define the imaginary world and actions of NPCs and players to define the background, actions and words of their characters. How closely your group adheres to this model is a decision for your group, and not specified in these rules.

When mutual consent is insufficient to decide an outcome, a Challenge results.