Gnosis

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The Story, the Demiurge and the Hero

In the beginning there was just the Story. The Story was perfect and ineffable, but it was also incomplete. To be complete, the Story had to express itself in material and spirit. But the physical world and even the spirit are imperfect, and the Story could not manifest itself in such a world.

The Story created the Demiurges, perfect and ineffable, but not as perfect or as ineffable. The demiurges, small little fragments of the Story, unbalanced and impure, could create what the Story could not, imperfection.

The demiurges, as shadows of the Story, manifested their reflections of the Story’s will in an imperfect creation. They followed the Story’s lead and created their own fragments within Creation, the Hero.

Each player will play both an agent of creation, a Demiurge, and a Hero, unknowingly playing a part in the Story’s plan.


You’ve found yourself at the website of a narrative table-top role playing game where all the players contribute to world building and story creation. Hopefully that is where you want to be, whether you came here on purpose or by the providence of a demiurge who sent you without you realizing it.