# Checklist If the player already knows how to create Hero, this checklist should provide all the information needed to make another. It has all the numbers and xp costs, as well as links to more information. {{checkbox}} Select your Hero's [High Concept](character_creation.md#high-concept) and [Trouble](character_creation.md#trouble). ```{image} /_static/checklist.jpg :width: 33% :align: right ``` {{checkbox}} Answer the [Core Questions](character_creation.md#core-questions). * What's on the surface? * What is the Hero's vice? * What holds the Hero here? {{checkbox}} Assign d12, d10 and d8 to your Hero's [](attributes.md). {{checkbox}} Select your Hero's free [Path](paths.md). {{checkbox}} Add your Hero's [High Concept](character_creation.md#high-concept) as a tier 1 [Talent](boons/talents.md). {{checkbox}} Select your Hero's free [Edge](edges.md). {{checkbox}} The character starts with **25xp** to spend. * [](edges.md) cost **25xp** each. * Boons * [](boons/talents.md) cost **15xp/tier** and *must* be grouped. * [](boons/gear.md) cost **10xp/tier** and can be grouped. * [Companions](boons/kith.md#companion) cost **10xp** per tier and can't be grouped. * [Allies](boons/kith.md#ally) cost **5xp** per tier and can't be grouped. * [Locations](boons/location.md) cost **5xp** per tier and can be grouped. * [](paths.md) cost **5xp** each. {{checkbox}} Create the Hero's free [Quest](quests.md). {{checkbox}} Select up to two [Contacts](boons/kith.md#contact). {{checkbox}} Select up to two pieces of [Kit Gear](boons/gear.md#kit-gear). {{checkbox}} The Demiurge gains 3 Logos, and the Hero gains 10 Favor. {{checkbox}} Spend any Logos the player wishes to, or save it all for later. {{checkbox}} Answer the [](#finishing-touches) question below. # Finishing Touches ## Questions ### How is Your Hero a Badass? What is it about the Hero defies explanation. Do they just keep coming no matter what kind of beating they took or do they have a simply uncanny situational awareness? What is it about the Hero that defines, not in what situation they is a badass, but how, in that situation, they are a badass. Many people are good in a fight or debate, what we want to know is how your Hero is good. What do the Hero’s opponents ascribe their frustration to? ### What Does Your Hero Need to Accomplish? What is your Hero’s goal? What are they driven to do? Again interesting goals make fun Heroes. This can be a long term goal or short term goal. If it is short term, make sure it leads to the next goal or your Hero may lose the spotlight. ### What Just Happened? Something just happened to knock over your Hero’s comfortable ant hill, what was it? This should be something that the Hero doesn’t have the luxury of ignoring. It doesn’t have to be explained or something that is tied deeply into the Hero it just has to be something to start the game off with a banger.